Book ID: CBB887172340

Video Games and American Culture: How Ideology Influences Virtual Worlds (2019)

unapi

Toscano, Aaron Antonio (Author)


Lexington Books
Publication date: 2019
Language: English


Publication Date: 2019
Physical Details: 162

Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are important sites for 21st century research. This book moves beyond assertions that video games cause violence by analyzing the culture that produces such material. While some popular media reinforce the idea that video games lead to violence, this book uses a cultural studies lens to reveal a more complex situation. Video games do not lead to violence, sexism, and chauvinism. Rather, Toscano argues, a violent, sexist, chauvinistic culture reproduces texts that reflect these values. Although video games have a worldwide audience, this book focuses on American culture and how this multi-billion dollar industry entertains us in our leisure time (and sometimes at work), bringing us into virtual environments where we have fun learning, fighting, discovering, and acquiring bragging rights. When politicians and moral crusaders push agendas that claim video games cause a range of social ills from obesity to mass shooting, these perspectives fail to recognize that video games reproduce hegemonic American values. This book, in contrast, focuses on what these highly entertaining cultural products tell us about who we are.

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Reviewed By

Review Mark T. DiMauro (2023) Review of "Video Games and American Culture: How Ideology Influences Virtual Worlds". Configurations: A Journal of Literature, Science, and Technology (pp. 190-193). unapi

Citation URI
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Authors & Contributors
Bo Ruberg
Jiow, Hee Jhee
Lim, Sun Sun
McCarthy, Anna
Melissinos, Chris
Moon, Suzanne Marie
Journals
Bulletin of Science, Technology & Society
Historia Scientiarum: International Journal of the History of Science Society of Japan
History and Technology
Science Communication
Signs: Journal of Women in Culture and Society
Publishers
Duke University Press
MIT Press
New York University Press
Routledge
Blackwell Publishers
Lexington Books
Concepts
Technology and culture
Technology and politics
Video games
Technology and gender
Technology and society
Computer media
Time Periods
21st century
20th century, late
20th century
17th century
18th century
19th century
Places
United States
Africa
Mexico
Latin America
Middle and Near East
Kigali
Institutions
National Aeronautics and Space Administration (NASA)
U.S. Nuclear Regulatory Commission (US NRC)
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