Poser, Stefan (Author)
Research in the field 'Playing with Technology' ought to contribute to the development of theory in the history of technology: both technology and play have crucial functions in human life. They have strongly influenced the development of societies. Therefore, research in this field might open new perspectives on the question how and why people deal with technology. During the last decades, technology-based play has become more and more important: (1) the so-called leisure society has begun to take shape. Supply of and demand for games has increased, and the leisure industry is still growing. (2) Elements of play can be found in fields of work, and applications of play in working processes (as in programming computers) are growing as well. (3) Simulations and virtual worlds - which are close to play in some way - are becoming more important. Thus, the aim of this article is to analyse mutual influences of technology and play.
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