Article ID: CBB122488242

Where the Model Ends (2024)

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The particular pathways by which natural models show up in games remain largely invisible and undertheorized. If models shape what is knowable and which actions can be taken, how might a closer attention to modeling—specifically, natural modeling in the worlds of digital games—encourage us to reevaluate our relationships to electronic artifacts and the biosphere? Drawing on work in data justice and digital modeling, this essay reflects on whether existing modeling resources, such as popular digital asset libraries, largely replicate the anthropocentric and cultural biases of the people that make them. A brief examination of player modification practices and two projects, Wao Kanaka and the Taiwan Digital Asset Library, suggests ways that games can include greater ecological and cultural variability while broadening access to the tools and practices of asset creation.

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Article Edmond Y. Chang; Ashlee Bird (2024) Introduction to the Game Studies Issue: A Metagame. Configurations: A Journal of Literature, Science, and Technology (pp. 73-78). unapi

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Authors & Contributors
Ashlee Bird
Dain, Bruce R.
Mills, Mara C.
Nelson, Nicole C.
Schönfeld, Martin R.
Virdi-Dhesi, Jaipreet
Journals
Configurations: A Journal of Literature, Science, and Technology
Social Studies of Science
Engineering Studies
Interdisciplinary Science Reviews
Osiris: A Research Journal Devoted to the History of Science and Its Cultural Influences
Perspectives on Science
Publishers
Oxford University Press
The MIT Press
The University of Utah Press
University of Chicago Press
Concepts
Games
Behaviorism
Metaphors; analogies
Epistemology
Biology
Technology and politics
People
Hamilton, William Donald
Latour, Bruno
Leckie, Ann
Robert Trivers
Time Periods
21st century
20th century
20th century, late
Places
Australia
New Zealand
Spain
United States
South Korea
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