Article ID: CBB047050197

Configuring the Child Player (January 2015)

unapi

Grimes, Sara M. (Author)


Science, Technology, and Human Values
Volume: 40
Issue: 1
Pages: 126-148
Publication date: January 2015
Language: English


Scholars from various disciplines have explored the powerful symbolic function that children occupy within public discourses of technology, but less attention has been paid to the role this plays in the social shaping of the technologies themselves. Virtual worlds present a unique site for studying how ideas about children become embedded in the artifacts adults make for them. This article argues that children’s virtual worlds are fundamentally negotiated spaces in which broader aspirations and anxieties about children’s relationships with play, technology, consumer culture, and the public sphere resurface as “configurations” of an imagined, ideal child player. The article begins with a brief overview of the children's virtual worlds phenomenon, followed by a discussion of related research on children’s play and play technologies. Findings from a case study of six commercial, game-themed virtual worlds targeted specifically to children are then presented, with a focus on how these artifacts configure their child players in highly ideological and normative ways, wherein play is narrowly defined in accordance with a neoromantic, consumerist ethos. The article aims to uncover the hidden politics inscribed within a particular genre of children’s technology and to explore some of the implications for children’s digital play.

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Authors & Contributors
Iles, Alastair
Marres, Noortje
Milburn, Colin
Pursell, Carroll W.
Rosen, Christine Meisner
Wiber, Melanie G.
Journals
Science, Technology, and Human Values
Bulletin of Science, Technology & Society
IEEE Technology and Society Magazine
Social Studies of Science
Environmental History
Publishers
Duke University Press
IEEE
Johns Hopkins University Press
Lexington Books
Concepts
Science and technology studies (STS)
Power (social sciences)
Computer games
Governance
Technology and politics
Recreation; play
People
Latour, Bruno
Time Periods
21st century
20th century
19th century
20th century, late
Places
United States
Canada
China
Hong Kong
Kigali
Rwanda
Institutions
National Cancer Institute (U.S.)
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