Examines the creative collaborative practice of typical game developers, investigating why they work the way they do, the organzation of work, and the market forces that shape (and are shaped by) media industries.
...MoreReview Larissa Hjorth (2016) Review of "Developer's Dilemma: The Secret World of Videogame Creators". Technology and Culture (pp. 504-505).
Book
Schwarz, Angela;
(2010)
“Wollten Sie auch immer schon einmal pestverseuchte Kühe auf Ihre Gegner werfen?”: Eine fachwissenschaftliche Annährung an Geschichte im Computerspiel
(/isis/citation/CBB001023341/)
Article
Bassett, Ross;
(2009)
Aligning India in the Cold War Era: Indian Technical Elites, the Indian Institute of Technology at Kanpur, and Computing in India and the United States
(/isis/citation/CBB000953936/)
Book
Daniel T. Kline;
(2014)
Digital Gaming Re-Imagines the Middle Ages
(/isis/citation/CBB229297859/)
Book
Turkle, Sherry;
(2008)
The Inner History of Devices
(/isis/citation/CBB000950320/)
Article
Sato, Yasushi;
(2011)
An Inconspicuous Giant: NTT's Role in the Development of Software Engineering in Japan
(/isis/citation/CBB001231706/)
Article
Mendelsohn, Andrew;
(2013)
The Oracle Story: 1984--2001
(/isis/citation/CBB001212984/)
Article
Simone Kriglstein;
(2020)
Die Zukunft des digitalen Spiels: Trends der Spieleforschung in Mensch-Maschine-Interaktion. (The Future of Digital Gaming: Trends in Human-Computer Interaction Game Research.)
(/isis/citation/CBB413234648/)
Article
Toomey, Warren;
(2010)
First Edition Unix: Its Creation and Restoration
(/isis/citation/CBB001231732/)
Article
Siegert, Hans-Juergen;
(2010)
The German TR 440 Computer: Software and Its Development
(/isis/citation/CBB001231731/)
Article
McDonald, Christopher;
(2010)
From Art Form to Engineering Discipline? A History of US Military Software Development Standards, 1974--1998
(/isis/citation/CBB001231726/)
Chapter
Samuelson, Pamela;
(2011)
The Strange Odyssey of Software Interfaces as Intellectual Property
(/isis/citation/CBB001221563/)
Book
Raiford Guins;
(2020)
Atari design: Impressions on coin-operated video game machines
(/isis/citation/CBB257780600/)
Article
Will Slocombe;
(2019)
Playing Games with Technology: Fictions of Science in the Civilization Series
(/isis/citation/CBB467138513/)
Book
Crogan, Patrick;
(2011)
Gameplay Mode: War, Simulation, and Technoculture
(/isis/citation/CBB001211147/)
Article
Alberts, Gerard;
(2015)
Algol Culture and Programming Styles
(/isis/citation/CBB001550712/)
Book
Arsenault, Dominic;
(2017)
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System
(/isis/citation/CBB066088356/)
Book
Melanie Swalwell;
(2021)
Homebrew gaming and the beginnings of vernacular digitality
(/isis/citation/CBB632809359/)
Book
Lu Zhouxiang;
(2022)
A History of Competitive Gaming
(/isis/citation/CBB426639178/)
Article
Abbate, Janet;
(2010)
Privatizing the Internet: Competing Visions and Chaotic Events, 1987--1995
(/isis/citation/CBB001231740/)
Article
Denise Tsang;
(Autumn 2021)
Innovation in the British Video Game Industry since 1978
(/isis/citation/CBB158141385/)
Be the first to comment!