Book ID: CBB824098250

The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games (2020)

unapi

Bo Ruberg (Author)


Duke University Press


Publication Date: 2020
Physical Details: 288
Language: English

In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center.

...More
Citation URI
https://data.isiscb.org/isis/citation/CBB824098250/

Similar Citations

Book Bonnie Ruberg; (2019)
Video Games Have Always Been Queer (/isis/citation/CBB799956872/)

Book Natania Meeker; Antónia Szabari; (2019)
Radical Botany: Plants and Speculative Fiction (/isis/citation/CBB038984582/)

Book Lik Sam Chan; (2021)
The Politics of Dating Apps: Gender, Sexuality, and Emergent Publics in Urban China (/isis/citation/CBB728064731/)

Book Melissinos, Chris; O'Rourke, Patrick; (2013)
The Art of Video Games: From Pac-Man to Mass Effect (/isis/citation/CBB001213251/)

Book Anna McFarlane; Lars Schmeink; Graham Murphy; (2019)
The Routledge Companion to Cyberpunk Culture (/isis/citation/CBB960721928/)

Book Lu Zhouxiang; (2022)
A History of Competitive Gaming (/isis/citation/CBB426639178/)

Book Aubrey Anable; (2018)
Playing with Feelings: Video Games and Affect (/isis/citation/CBB944332569/)

Article Jiow, Hee Jhee; Lim, Sun Sun; (2012)
The Evolution of Video Game Affordances and Implications for Parental Mediation (/isis/citation/CBB001321152/)

Book Daniel Marshall; Zeb Tortorici; (2022)
Turning Archival: The Life of the Historical in Queer Studies (/isis/citation/CBB293924614/)

Article Vasiliki Makrygianni; Vasilis Galis; (2023)
Practices of radical digital care: Towards autonomous queer migration (/isis/citation/CBB803018064/)

Chapter Corneliussen, Hilde G.; (2010)
Cultural perceptions of computers in Norway 1980- 2007 (/isis/citation/CBB001180017/)

Book Blaszczyk, Regina Lee; (2009)
American Consumer Society, 1865--2005: From Hearth to HDTV (/isis/citation/CBB001201132/)

Article Varma, Roli; (2007)
Women in Computing: The Role of Geek Culture (/isis/citation/CBB000831584/)

Article Will Slocombe; (2019)
Playing Games with Technology: Fictions of Science in the Civilization Series (/isis/citation/CBB467138513/)

Book Regner Ramos; Sharif Mowlabocus; (2020)
Queer Sites in Global Contexts: Technologies, Spaces, and Otherness (/isis/citation/CBB332176100/)

Book Guins, Raiford; (2014)
Game After: A Cultural Study of Video Game Afterlife (/isis/citation/CBB001451061/)

Authors & Contributors
Makrygianni, Vasiliki
Bo Ruberg
Lik Sam Chan
Daniel Marshall
Sharif Mowlabocus
Meeker, Natania
Concepts
Technology and culture
Video games
Technology and gender
Queer studies
LGBTQ studies
Queer analysis
Time Periods
21st century
20th century, late
Modern
Early modern
20th century, early
20th century
Places
United States
Uganda
Norway
Finland
Europe
Denmark
Comments

Be the first to comment!

{{ comment.created_by.username }} on {{ comment.created_on | date:'medium' }}

Log in or register to comment