Bo Ruberg (Author)
While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can―and should―be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games―because video games have, in fact, always been queer.
...More
Book
Bo Ruberg;
(2020)
The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games
(/isis/citation/CBB824098250/)
Book
Lik Sam Chan;
(2021)
The Politics of Dating Apps: Gender, Sexuality, and Emergent Publics in Urban China
(/isis/citation/CBB728064731/)
Book
Natania Meeker;
Antónia Szabari;
(2019)
Radical Botany: Plants and Speculative Fiction
(/isis/citation/CBB038984582/)
Article
Turtiainen, Jussi;
Vāānānen, Ari;
(2012)
Men of Steel? The Masculinity of Metal Industry Workers in Finland after World War II
(/isis/citation/CBB001320685/)
Book
Melissinos, Chris;
O'Rourke, Patrick;
(2013)
The Art of Video Games: From Pac-Man to Mass Effect
(/isis/citation/CBB001213251/)
Book
Lu Zhouxiang;
(2022)
A History of Competitive Gaming
(/isis/citation/CBB426639178/)
Article
Jiow, Hee Jhee;
Lim, Sun Sun;
(2012)
The Evolution of Video Game Affordances and Implications for Parental Mediation
(/isis/citation/CBB001321152/)
Chapter
Corneliussen, Hilde G.;
(2010)
Cultural perceptions of computers in Norway 1980- 2007
(/isis/citation/CBB001180017/)
Article
Timo Myllyntaus;
(2010)
The Entry of Males and Machines in the Kitchen: A Social History of the Microwave Oven in Finland
(/isis/citation/CBB980595097/)
Book
Regner Ramos;
Sharif Mowlabocus;
(2020)
Queer Sites in Global Contexts: Technologies, Spaces, and Otherness
(/isis/citation/CBB332176100/)
Article
Sims, Christo;
(2014)
Video Game Culture, Contentious Masculinities, and Reproducing Racialized Social Class Divisions in Middle School
(/isis/citation/CBB001450260/)
Article
Will Slocombe;
(2019)
Playing Games with Technology: Fictions of Science in the Civilization Series
(/isis/citation/CBB467138513/)
Book
Anna McFarlane;
Lars Schmeink;
Graham Murphy;
(2019)
The Routledge Companion to Cyberpunk Culture
(/isis/citation/CBB960721928/)
Book
Guins, Raiford;
(2014)
Game After: A Cultural Study of Video Game Afterlife
(/isis/citation/CBB001451061/)
Book
Peter Hegarty;
(2017)
A Recent History of Lesbian and Gay Psychology: From Homophobia to LGBT
(/isis/citation/CBB004668896/)
Chapter
Haigh, Thomas;
(2010)
Masculinity and the machine man
(/isis/citation/CBB001180016/)
Book
Aubrey Anable;
(2018)
Playing with Feelings: Video Games and Affect
(/isis/citation/CBB944332569/)
Book
Daniel Marshall;
Zeb Tortorici;
(2022)
Turning Archival: The Life of the Historical in Queer Studies
(/isis/citation/CBB293924614/)
Article
Vasiliki Makrygianni;
Vasilis Galis;
(2023)
Practices of radical digital care: Towards autonomous queer migration
(/isis/citation/CBB803018064/)
Book
Crogan, Patrick;
(2011)
Gameplay Mode: War, Simulation, and Technoculture
(/isis/citation/CBB001211147/)
Be the first to comment!