Sarah Dillon and Michael Dillon bring political theory into dialogue with literary criticism in order to explore the interaction between artificial intelligence and the ancient conflict between sovereignty and governance, in which sovereignty issues the warrant to rule, and governance operationalizes it. They focus on three novels in which games, governance, and AI weave themselves through the text’s fabric: Iain M. Banks’s The Player of Games (1988) and Excession (1996), and Ann Leckie’s Ancillary Justice (2013). These novels play out the sovereign-governance game with artificial as well as human actors. In doing so, they question what might be politically novel about AI, but reveal that whilst AI impacts the pieces on the board, it does not materially change the logic of the game. These texts therefore raise questions, but do not provide answers, with regard to what might be required for AI technologies to change the algorithms of modern rule.
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