Article ID: CBB655038129

Genesis Effects: Growing Planets in 1980s Computer Graphics (2021)

unapi

This article examines a discourse about computer-generated planets that emerged in the 1980s, just as computer graphics practitioners became interested in what they called the "simulation of natural phenomena." These graphics engineers helped to develop standards of realism and methods for modeling and simulation that were supported by a science-fictional version of mimesis, with realism as an extension of, rather than a reproduction of, reality. Through the computer-generated imagery of Star Trek II: The Wrath of Khan and 2010: The Year We Make Contact, and illustrations by mathematician Benoit Mandelbrot, I show how representations of planets were prethematized by science fiction stories about planets being "grown." This influenced scholarly conversations about particle systems, fractal landscapes, and other procedurally generated graphical simulation methods, and helped to authorize an epistemology combining physical and "visual"—that is, non-physics-based—simulation as a means of getting closer to the realistic rendering of natural phenomena.

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Authors & Contributors
Bontems, Vincent K.
Doel, Ronald E.
Hintz, Eric S.
Kane, Carolyn
Lepore, Jill
Maher, Jimmy
Journals
Leonardo
Archive for History of Exact Sciences
Circumscribere: International Journal for the History of Science
History and Philosophy of the Life Sciences
History of the Human Sciences
IEEE Annals of the History of Computing
Publishers
New York University
Alfred A. Knopf
Amsterdam University Press
Bard Graduate Center: Decorative Arts, Design History, Material Culture
Dover
Florida State University
Concepts
Computer graphics
Simulation
Computers and computing
Technology and art
Science and art
Fractals
People
Mandelbrot, Benoît B.
Gould, Stephen Jay
Kepler, Johannes
Simon, Herbert A.
Kare, Susan
Vera Molnar
Time Periods
20th century, late
21st century
17th century
20th century
Places
United States
Soviet Union
China
Europe
Switzerland
England
Institutions
Simulmatics Corporation
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