Brandon Robert Green (Author)
Anderson, Steve (Advisor)
This dissertation explores the intersection of technology and creativity in Hollywood since the 1990s to understand emerging ways of imagining, performing, and automating creative labor. Intended as a social and cultural corrective to the large body of economic-industrial accounts of media industry’s “digital revolution,” this work blends methods from production studies with those of digital media, science and technology studies, and technofeminist critique to probe the ideological tensions undergirding the convergence of Hollywood and Silicon Valley. It contains case studies analyzing: the history of computer-assisted screenwriting and the gendered labor dynamics embedded in writing software; streaming video service Netflix’s extrapolation of big data analytics into a cultural belief system merging scientific and artistic ways of knowing; and the mapping of assumptions about creativity onto machine learning and generative AI technologies like Chat-GPT. In tracking and historicizing the shifting influence of the technology sector on media arts, production methodologies, and media industry power dynamics since the 1990s, this dissertation argues for understanding contemporary media work as a balancing act between artistic and engineering sensibilities. Each chapter shows how beliefs about technology and its purpose, impact on society, and relationship to human agency are being adapted into persuasive industrial logics that justify contemporary ways of organizing, valuing, and supporting creative labor. In this way, Hollywood’s varied approaches to technology-assisted creative processes are both symptoms of and adaptations to the cultural and economic conditions of a commercial landscape increasingly dominated by the tech sector, its priorities, and its preferred methods of problem-solving. Finally, this dissertation asks how discursive framings of computational technologies as instruments of totalizing rationality engage existing belief systems in Hollywood concerning who knows what about creativity, how they came to know it, and whether this knowledge can be profitable in the future.
...More
Thesis
Felix E. Rietmann;
(2018)
Seeing the Infant Audiovisual Technologies and the Mind Sciences of the Child
(/isis/citation/CBB857801861/)
Article
Olney, Ian;
(2009)
Toward an Historical Poetics of Digital Cinema
(/isis/citation/CBB001031099/)
Book
John Cheney-Lippold;
(2017)
We are data : Algorithms and the making of our digital selves
(/isis/citation/CBB593815757/)
Thesis
Donald J. Kinney;
(2018)
Nuclear Spaces: Simulations of Nuclear Warfare in Film, by the Numbers, and on the Atomic Battlefield
(/isis/citation/CBB945416335/)
Book
Kit Hughes;
(2020)
Television at Work: Industrial Media and American Labor
(/isis/citation/CBB612692604/)
Chapter
Alexandrine Boudreault-Fournier;
(2021)
Street Net and Electronic Music in Cuba
(/isis/citation/CBB531379186/)
Article
Abraham Gibson;
(2019)
Biology in the Marvel Cinematic Universe
(/isis/citation/CBB687704019/)
Article
Cadence Kinsey;
(2018)
Blind Windows
(/isis/citation/CBB393527071/)
Book
Corrina Laughlin;
(2021)
Redeem All: How Digital Life Is Changing Evangelical Culture
(/isis/citation/CBB828653011/)
Book
Rachel K. Gibson;
(2020)
When the Nerds Go Marching In: How Digital Technology Moved from the Margins to the Mainstream of Political Campaigns
(/isis/citation/CBB385530642/)
Article
Kuberski, Philip;
(2008)
Kubrick's Odyssey: Myth, Technology, Gnosis
(/isis/citation/CBB001032450/)
Book
Sangjoon Lee;
(2020)
Cinema and the Cultural Cold War: US Diplomacy and the Origins of the Asian Cinema Network
(/isis/citation/CBB685082453/)
Article
Christopher D. Kilgore;
(2016)
Bad Networks: From Virus to Cancer in Post-Cyberpunk Narrative
(/isis/citation/CBB669763926/)
Article
Miller, Cynthia J.;
Riper, A. Bowdoin Van;
Baybrook, Loren P. Q.;
(2010)
Science and Technology Confront Reality
(/isis/citation/CBB001032382/)
Chapter
Reitman, F.;
Reitman, J.;
(1999)
Women working at the manufacture of electrical machinery, 1904: film and text
(/isis/citation/CBB267285875/)
Book
Lastra, James;
(2000)
Sound technology and the American cinema: Perception, representation, modernity
(/isis/citation/CBB001181281/)
Book
Amy F. Ogata;
(2013)
Designing the Creative Child: Playthings and Places in Midcentury America
(/isis/citation/CBB389474571/)
Book
Rothenberg, Albert;
(2015)
Flight from Wonder: An Investigation of Scientific Creativity
(/isis/citation/CBB001510110/)
Book
Edwards, David;
(2008)
Artscience: Creativity in the Post-Google Generation
(/isis/citation/CBB001020029/)
Book
Daniel Herbert;
(2014)
Videoland: Movie Culture at the American Video Store
(/isis/citation/CBB003458613/)
Be the first to comment!