Article ID: CBB410779509

Gaming the Apocalypse in the Time of Antibiotic Resistance (2019)

unapi

Since the turn of the twenty-first century, there has been an increasing number of articles in the popular press on antibiotic resistance, a great many of which present the phenomenon in the science-fictional language of the “post-antibiotic apocalypse.” In an effort to increase public awareness, the Longitude Prize, funded by the United Kingdom’s National Endowment for Science, Technology, and the Arts (NESTA), created the mobile video game Superbugs in 2016. This essay shows how the mobile gaming medium responds to and performs the science fictionality of the antibiotic apocalypse in a way that has consequences for the history of science. Superbugs mediates a shift in the conceptual metaphor of a war between humans and bacteria to an interrelational model of coexistence. By defamiliarizing both the history and current representations of antibiotic resistance, the game gives us a unique way to reflect on the conditions that fostered this survival facility in the bacteria genome.

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Authors & Contributors
Bo Ruberg
Christian M. Jones
Andreas Folkers
Sven Opitz
Adriana Giannini
Arsenault, Dominic
Journals
Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences
History and Philosophy of the Life Sciences
Bulletin of Science, Technology & Society
Social Studies of Science
Signs: Journal of Women in Culture and Society
Science as Culture
Publishers
Routledge
L'Asino d'oro Edizioni
U. of Minnesota Press
Welcome Books
University of Minnesota Press
The MIT Press
Concepts
Video games
Symbiosis
Technology and culture
Evolution
Computer games
Biology
People
Margulis, Lynn
Volterra, Vito
Deleuze, Gilles
Time Periods
21st century
20th century, late
20th century
Places
United States
Nicaragua
Italy
China
Institutions
Nintendo Co.
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