Guins, Raiford (Author)
Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the coin-op cabinet. Innovative game design played a key role in the growth of Atari - from Pong to Asteroids and beyond - but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in cabinet design. Atari did not just make games, it designed products for environments. With "tasteful packaging", Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari. (Publisher)
...MoreReview Jaroslav Švelch (July 2021) Review of "Atari design: Impressions on coin-operated video game machines". Technology and Culture (pp. 930-931).
Book
Colin Milburn;
(2018)
Respawn: Gamers, hackers, and technogenic life
(/isis/citation/CBB049644168/)
Book
Melanie Swalwell;
(2021)
Homebrew gaming and the beginnings of vernacular digitality
(/isis/citation/CBB632809359/)
Book
Casey O'Donnell;
(2014)
Developer's Dilemma: The Secret World of Videogame Creators
(/isis/citation/CBB896738190/)
Article
Simone Kriglstein;
(2020)
Die Zukunft des digitalen Spiels: Trends der Spieleforschung in Mensch-Maschine-Interaktion. (The Future of Digital Gaming: Trends in Human-Computer Interaction Game Research.)
(/isis/citation/CBB413234648/)
Book
Nathan Altice;
(2015)
I am Error: The Nintendo Family Computer/Entertainment System Platform
(/isis/citation/CBB684533069/)
Article
Will Slocombe;
(2019)
Playing Games with Technology: Fictions of Science in the Civilization Series
(/isis/citation/CBB467138513/)
Book
Crogan, Patrick;
(2011)
Gameplay Mode: War, Simulation, and Technoculture
(/isis/citation/CBB001211147/)
Article
Jacqueline Burgess;
Christian M. Jones;
(2017)
“Is It Too Much to Ask That We’re Allowed to Win the Game?”: Character Attachment and Agency in the Mass Effect 3 Ending Controversy
(/isis/citation/CBB787791720/)
Book
Arsenault, Dominic;
(2017)
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System
(/isis/citation/CBB066088356/)
Article
Ben Falchuk;
Shoshana Loeb;
Ralph Neff;
(June 2018)
The Social Metaverse: Battle for Privacy
(/isis/citation/CBB447859564/)
Book
Lu Zhouxiang;
(2022)
A History of Competitive Gaming
(/isis/citation/CBB426639178/)
Book
Mehdi, Quasim;
Estraillier, Pascal;
Eboueya, Michel;
(2007)
Proceedings of CGAMES'2007: 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games 21 -23 November 2007
(/isis/citation/CBB001181242/)
Article
Buse, Peter;
(1996)
Nintendo and Telos: Will you ever reach the end?
(/isis/citation/CBB001181519/)
Chapter
Elizabeth A. Buchanan;
Lipinski, T. A.;
(1999)
The "girl next door" in virtual play space: victim, or vixen, or invisible?
(/isis/citation/CBB718854553/)
Article
Gabriele Gramelsberger;
(2023)
Künstliche Intelligenz, Computerspiele und Sozialität (Artificial intelligence, computer games and sociality.)
(/isis/citation/CBB451398890/)
Chapter
Grimshaw, M.;
(2007)
Sound and immersion in the first-person shooter
(/isis/citation/CBB001181243/)
Book
Collins, Karen;
(2008)
Game sound: An introduction to the history, theory, and practice of video game music and sound design
(/isis/citation/CBB001181205/)
Book
Consalvo, Mia;
(2016)
Atari to Zelda: Japan's Videogames in Global Contexts
(/isis/citation/CBB909454859/)
Article
Wolverton, Mark;
(Fall 2009)
The Father of Video Games
(/isis/citation/CBB131143734/)
Book
Michael Z. Newman;
(2017)
Atari Age: The emergence of video games in America
(/isis/citation/CBB607638654/)
Be the first to comment!