Article ID: CBB158141385

Innovation in the British Video Game Industry since 1978 (Autumn 2021)

unapi

This article examines the evolution of the video game industry in Britain from its start in 1978. The industry originated with passionate hobbyists and amateurs who benefited from the national broadcaster's campaign to expand computer literacy. Unlike the regional clustering of the industry in the United States and Japan, the British industry was dispersed geographically, consisting of mini-clusters with porous boundaries. During the 2000s, the fragmented British industry was largely acquired by U.S. and Japanese multinational companies and became part of global value chains, but the development of mobile gaming and digital distribution provided opportunities for a new generation of start-ups to emerge in Britain.

...More
Associated with

Article editors (Autumn 2021) Editor's Note: Special Issue on the Entertainment Industry. Business History Review. unapi

Citation URI
https://data.isiscb.org/isis/citation/CBB158141385/

Similar Citations

Book Juan Pablo Pardo-Guerra; (2019)
Automating Finance: Infrastructures, Engineers, and the Making of Electronic Markets (/isis/citation/CBB463429723/)

Book Nathan Altice; (2015)
I am Error: The Nintendo Family Computer/Entertainment System Platform (/isis/citation/CBB684533069/)

Book Daniel T. Kline; (2014)
Digital Gaming Re-Imagines the Middle Ages (/isis/citation/CBB229297859/)

Book Leslie Berlin; (2017)
Troublemakers: Silicon Valley’s Coming of Age (/isis/citation/CBB139563202/)

Book Matthew Wisnioski; Eric S. Hintz; Marie Stettler Kleine; (2019)
Does America Need More Innovators? (/isis/citation/CBB505605681/)

Book Bernardo Bátiz-Lazo; (2018)
Cash and Dash: How ATMs and Computers Changed Banking (/isis/citation/CBB466179527/)

Article Wolpin, Stewart; (Winter 2007)
Hold the Phone (/isis/citation/CBB850356489/)

Article Nory B. Jones; C. Matt Graham; (2018)
Can the IoT Help Small Businesses? (/isis/citation/CBB550701177/)

Book Geoffrey Jones; (2017)
Profits and Sustainability: A History of Green Entrepreneurship (/isis/citation/CBB518065688/)

Book B. Zorina Khan; (2020)
Inventing ideas : patents, prizes, and the knowledge economy (/isis/citation/CBB655098948/)

Book Moses E. Ochonu; (2018)
Entrepreneurship in Africa: A Historical Approach (/isis/citation/CBB976406489/)

Article Aris, John; (2000)
Inventing Systems Engineering (/isis/citation/CBB000112001/)

Book James W. Cortada; (2019)
IBM: The Rise and Fall and Reinvention of a Global Icon (/isis/citation/CBB672256178/)

Book Arsenault, Dominic; (2017)
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System (/isis/citation/CBB066088356/)

Article Colin Garvey; (March 2018)
Broken Promises & Empty Threats: The Evolution of AI in the USA, 1956–1996 (/isis/citation/CBB517134330/)

Article Johnson, Luanne (James); (1998)
A View From the 1960s: How the Software Industry Began (/isis/citation/CBB000112054/)

Book Vardalas, John N.; (2001)
The Computer Revolution in Canada: Building National Technological Competence (/isis/citation/CBB000101134/)

Book Pursell, Carroll W.; (2015)
From Playgrounds to PlayStation: The Interaction of Technology and Play (/isis/citation/CBB001422613/)

Book Crogan, Patrick; (2011)
Gameplay Mode: War, Simulation, and Technoculture (/isis/citation/CBB001211147/)

Authors & Contributors
Bátiz-Lazo, Bernardo
Arsenault, Dominic
Berlin, Leslie
Kleine, Marie Stettler
Moses E. Ochonu
Garvey, Colin
Journals
IEEE Annals of the History of Computing
Technology's Stories
Bulletin of Science, Technology & Society
Blätter für Technikgeschichte
American Heritage of Invention and Technology
Publishers
The MIT Press
Oxford University Press
MIT Press
University of Minnesota Press
Simon & Schuster
Routledge
Concepts
Technological innovation
Computers and computing
Business history
Technology
Video games
Entrepreneurs and entrepreneurship
Time Periods
21st century
20th century
20th century, late
19th century
Places
United States
Japan
Europe
Canada
Great Britain
Africa
Institutions
International Business Machines Corporation
Motorola
Nintendo Co.
American Telephone and Telegraph Company
Comments

Be the first to comment!

{{ comment.created_by.username }} on {{ comment.created_on | date:'medium' }}

Log in or register to comment