In this article, I evaluate historian of science and technology W. Patrick McCray's 2020 publication Making Art Work: How Cold War Engineers and Artists Forged a New Creative Culture, a historical account of collaborations between artists and engineers in the ‘long 1960s.' Positioning McCray's work in a broader discourse around art's postwar entanglements with science and technology (one that has unfolded largely within art history), I work to differentiate McCray's approach to this period's ‘art-and-technology movement' and make sense of his historiographic interventions. I discuss McCray's close attention to the engineers and industrial entities involved in art-and-technology collaborations-agents rarely given equal billing with artists in existing histories—and argue that this redistribution of focus both complicates and enriches working understandings of the art-and-technology movement’s rise and fall.
...More
Book
Daniel D. Garcia-Swartz;
Martin Campbell-Kelly;
(2022)
Cellular: An Economic and Business History of the International Mobile-Phone Industry
(/isis/citation/CBB498968831/)
Article
Laureen Kuo;
(2023)
The Search for Independence: Planning for France's Information Technology Autonomy, 1958–66
(/isis/citation/CBB420064960/)
Book
Richard Rinehart;
Jon Ippolito;
(2014)
Re-Collection: Art, New Media, and Social Memory
(/isis/citation/CBB533917886/)
Book
W. Patrick McCray;
(2020)
Making Art Work: How Cold War Engineers and Artists Forged a New Creative Culture
(/isis/citation/CBB401442708/)
Book
Kathryn High;
Sherry Miller Hocking;
Mona Jimenez;
(2014)
The Emergence of Video Processing Tools: Television Becoming Unglued
(/isis/citation/CBB903947974/)
Article
Alberto López Cuenca;
(2023)
Towards a posthumanistic knowledge production. Multimedia artistic research during the rise of neoliberalism in Mexico
(/isis/citation/CBB712877938/)
Book
Ionat Zurr;
Oron Catts;
(2023)
Tissues, Cultures, Art
(/isis/citation/CBB989156514/)
Article
Wosk, Julie;
(1988)
The P.U.L.S.E. exhibit
(/isis/citation/CBB001180655/)
Book
Sito, Tom;
(2013)
Moving Innovation: A History of Computer Animation
(/isis/citation/CBB001214442/)
Chapter
Pursell, Carroll W.;
(2008)
The art and commerce of video games
(/isis/citation/CBB001180201/)
Thesis
Akdag Salah, Alkim Almila;
(2008)
Discontents of Computer Art: A Discourse Analysis on the Intersection of Arts, Sciences and Technology
(/isis/citation/CBB001561235/)
Book
Elias, Jamal J.;
(2010)
On Wings of Diesel: Trucks, Identity and Culture in Pakistan
(/isis/citation/CBB001202142/)
Book
Lindsay Caplan;
(2022)
Arte Programmata: Freedom, Control, and the Computer in 1960s Italy
(/isis/citation/CBB599356246/)
Article
Wosk, Julie;
(1984)
The Brooklyn bridge Anchorage: A unique exhibition space
(/isis/citation/CBB001180660/)
Article
Kirby, David;
(2010)
The Future Is Now: Diegetic Prototypes and the Role of Popular Films in Generating Real-World Technological Development
(/isis/citation/CBB000953624/)
Thesis
Flowers, Robert Daniel;
(2010)
Experimental Cinema in the Age of Binary Data: The Digital Alternative to the Celluloid Image
(/isis/citation/CBB001560653/)
Article
Goodyear, Anne Collins;
(2004)
Gyorgy Kepes, Billy Klüver, and American Art of the 1960s: Defining Attitudes Toward Science and Technology
(/isis/citation/CBB000500658/)
Book
Kane, Carolyn L.;
(2014)
Chromatic Algorithms: Synthetic Color, Computer Art, and Aesthetics after Code
(/isis/citation/CBB001422036/)
Thesis
Hannah, Dehlia;
(2013)
Performative Experiments: Case Studies in the Philosophy of Art, Science and Technology
(/isis/citation/CBB001567503/)
Thesis
Goodyear, Anne Collins;
(2002)
The Relationship of Art to Science and Technology in the United States, 1957--1971: Five Case Studies
(/isis/citation/CBB001561942/)
Be the first to comment!