Book ID: CBB094976742

Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games (2018)

unapi

Jaroslav Švelch (Author)


The MIT Press


Publication Date: 2018
Physical Details: 351
Language: English

Based on oral histories gathered from players, game creators and hobbyists active in the 1980s, as well as archival material like computer club newsletters, official documents, hobby magazines, TV broadcasts and the games produced in the period, Gaming the Iron Curtain offers a social history of games in Communist-era Czechoslovakia - a country with a rigid centrally planned economy, separated from its Western neighbors by the so-called Iron Curtain. In Czechoslovakia at the time, there was no hardware or software market, no private enterprise, no commercial advertising and no publicly available computing or gaming magazines. Despite these limitations, a vibrant computer hobby scene emerged. Tens of thousands of Czechs and Slovaks played computer games and at least two hundred titles were developed over the course of the 1980s. Aside from playing games, Czechoslovak home computer enthusiasts were also "gaming" their hardware and software by discovering new ways to code, crack and hack. But most importantly, they looked for and took advantage of 'gaps' in the Iron Curtain and the oppressive political regime in order to play and create games. Gaming the Iron Curtain therefore an original historical narrative as well as a comprehensive social historical understanding of how computer games were made and how gaming communities functioned in the Soviet bloc. (Publisher)

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Reviewed By

Review Harri Alanne (2020) Review of "Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games". Icon: Journal of the International Committee for the History of Technology (pp. 148-150). unapi

Review Elisabeth van Meer (April 2020) Review of "Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games". Technology and Culture (pp. 702-704). unapi

Citation URI
https://data.isiscb.org/isis/citation/CBB094976742/

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Authors & Contributors
Durnová, Helena
Christian M. Jones
Petr Suchý
Zekany, Eva
Jacqueline Burgess
Melanie Brand
Journals
Cold War History
IEEE Annals of the History of Computing
The Journal of Transport History
Bulletin of Science, Technology & Society
Technology and Culture
Icon: Journal of the International Committee for the History of Technology
Publishers
Göttingen Wallstein Verlag
Národní technické muzeum
Johns Hopkins University Press
Central European University Press
Amsterdam University Press
Concepts
Computers and computing
Cold War
Users of technology
Technology and politics
Technology and government
Computer games
People
Lyndon Baines Johnson
Antonín Novotný
Time Periods
20th century
21st century
20th century, late
19th century
Places
Czechoslovakia
Soviet Union
United States
Poland
Germany
Europe
Institutions
Škoda (Firm)
Czech Philharmonic Orchestra
Stasi [Ministerium für Staatssicherheit]
KGB
North Atlantic Treaty Organization (NATO)
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