Article ID: CBB001321152

The Evolution of Video Game Affordances and Implications for Parental Mediation (2012)

unapi

Video games have grown in number, variety, and consumer market penetration, encroaching more aggressively into the domestic realm. Within the home therefore, parents whose children play video games have to exercise mediation and supervision. As video games evolve, parental mediation strategies have also had to keep pace, albeit not always successfully. By transposing our appreciation of parental concerns over the historical development of video games, we propose an analytical framework identifying key affordances of video games, elucidating how their evolution has distinct implications for effective parental mediation. These affordances are portability, accessibility, interactivity, identity multiplicity, sociability, and perpetuity.

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Authors & Contributors
Bo Ruberg
Arsenault, Dominic
Anable, Aubrey
Murphy, Graham
Melanie Swalwell
Slocombe, Will
Concepts
Video games
Technology and culture
Computer games
Entertainment industry
LGBTQ studies
Queer studies
Time Periods
21st century
20th century, late
20th century, early
Places
Damascus
Syria
Arkansas (U.S.)
Cairo (Egypt)
New Zealand
Egypt
Institutions
Nintendo Co.
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