Description “Explores representations of the American West in computer and videogames from the late 1970s through 2006. ” (from the abstract)
Book
Melanie Swalwell;
(2021)
Homebrew gaming and the beginnings of vernacular digitality
(/isis/citation/CBB632809359/)
Article
Light, Jennifer;
(2008)
Taking Games Seriously
(/isis/citation/CBB000950497/)
Book
Collins, Karen;
(2008)
Game sound: An introduction to the history, theory, and practice of video game music and sound design
(/isis/citation/CBB001181205/)
Thesis
Chaim Gingold;
(2016)
Play Design
(/isis/citation/CBB363934954/)
Book
Mehdi, Quasim;
Estraillier, Pascal;
Eboueya, Michel;
(2007)
Proceedings of CGAMES'2007: 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games 21 -23 November 2007
(/isis/citation/CBB001181242/)
Article
Josef Nguyen;
(2016)
Minecraft and the Building Blocks of Creative Individuality
(/isis/citation/CBB634187525/)
Article
Jessica M. Smith;
Abraham S.D. Tidwell;
(June 2016)
The everyday lives of energy transitions: Contested sociotechnical imaginaries in the American West
(/isis/citation/CBB037435071/)
Book
Dr Leisl Carr-Childers;
(2015)
The Size of the Risk: Histories of Multiple Use in the Great Basin
(/isis/citation/CBB896056361/)
Book
Rogers, Jedediah Smart;
(2013)
Roads in the Wilderness: Conflict in Canyon Country
(/isis/citation/CBB001451474/)
Book
Sarah E. M. Grossman;
(2018)
Mining the Borderlands: Industry, Capital, and the Emergence of Engineers in the Southwest Territories, 1855-1910
(/isis/citation/CBB770104351/)
Article
Paul J. White;
(2010)
The Rise and Fall of the California Stamp: Historical and Archaeological Perspectives on the Aging of a Technology
(/isis/citation/CBB526436242/)
Book
Alexander K. Brown;
(2005)
The Epsom Salts Monorail: The American Magnesium Company Monorail in San Bernardino County, California
(/isis/citation/CBB286403381/)
Book
Christian Dayé;
(2020)
Experts, Social Scientists, and Techniques of Prognosis in Cold War America
(/isis/citation/CBB971942824/)
Article
Yichen Rao;
(2019)
From Confucianism to Psychology: Rebooting Internet Addicts in China
(/isis/citation/CBB064888484/)
Book
Guins, Raiford;
(2014)
Game After: A Cultural Study of Video Game Afterlife
(/isis/citation/CBB001451061/)
Book
Arsenault, Dominic;
(2017)
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System
(/isis/citation/CBB066088356/)
Book
Daniel T. Kline;
(2014)
Digital Gaming Re-Imagines the Middle Ages
(/isis/citation/CBB229297859/)
Book
Casey O'Donnell;
(2014)
Developer's Dilemma: The Secret World of Videogame Creators
(/isis/citation/CBB896738190/)
Article
Will Slocombe;
(2019)
Playing Games with Technology: Fictions of Science in the Civilization Series
(/isis/citation/CBB467138513/)
Book
Bonnie Ruberg;
(2019)
Video Games Have Always Been Queer
(/isis/citation/CBB799956872/)
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