Turkle, Sherry (Editor)
Description Contents:
Review Söderqvist, Thomas (2010) Review of "The Inner History of Devices". British Journal for the History of Science (p. 506).
Chapter Hamilton, John (2008) The World Wide Web. In: The Inner History of Devices.
Chapter Levy-Warren, Marsha H. (2008) Computer Games. In: The Inner History of Devices.
Chapter Pollock, Anne (2008) The Internal Cardiac Defibrillator. In: The Inner History of Devices.
Chapter Chan, Anita Say (2008) Slashdot.org. In: The Inner History of Devices.
Chapter Sanal, Aslihan (2008) The Dialysis Machine. In: The Inner History of Devices.
Chapter Verlager, Alicia Kestrell (2008) The Prosthetic Eye. In: The Inner History of Devices.
Chapter Knouf, Nicholas A. (2008) The Patterning Table. In: The Inner History of Devices.
Chapter Kuritsky-Fox, Orit (2008) Television. In: The Inner History of Devices.
Chapter Leary, Kimberlyn (2008) Cyberplaces. In: The Inner History of Devices.
Chapter Prentice, Rachel (2008) The Visible Human. In: The Inner History of Devices.
Chapter Schüll, Natasha (2008) Video Poker. In: The Inner History of Devices.
Chapter Gathman, E. Cabell Hankinson (2008) Cell Phones. In: The Inner History of Devices.
Chapter Turkle, Sherry (2008) Inner History. In: The Inner History of Devices.
Book
Casey O'Donnell;
(2014)
Developer's Dilemma: The Secret World of Videogame Creators
(/isis/citation/CBB896738190/)
Book
Schwarz, Angela;
(2010)
“Wollten Sie auch immer schon einmal pestverseuchte Kühe auf Ihre Gegner werfen?”: Eine fachwissenschaftliche Annährung an Geschichte im Computerspiel
(/isis/citation/CBB001023341/)
Book
Melanie Swalwell;
(2021)
Homebrew gaming and the beginnings of vernacular digitality
(/isis/citation/CBB632809359/)
Book
Thomas J. Misa;
Yost, Jeffrey R.;
(2016)
Fastlane: Managing Science in the Internet World
(/isis/citation/CBB242239213/)
Book
Ryan, Johnny;
(2010)
A History of the Internet and the Digital Future
(/isis/citation/CBB001033356/)
Book
Brunton, Finn;
(2013)
Spam: A Shadow History of the Internet
(/isis/citation/CBB001211855/)
Article
Abbate, Janet;
(2010)
Privatizing the Internet: Competing Visions and Chaotic Events, 1987--1995
(/isis/citation/CBB001231740/)
Article
Lav R. Varshney;
(March 2019)
Must Surprise Trump Information?
(/isis/citation/CBB124483893/)
Book
Serlin, David;
(2004)
Replaceable You: Engineering the Body in Postwar America
(/isis/citation/CBB000830667/)
Book
Taylor, T. L.;
(2009)
Play between Worlds: Exploring Online Game Culture
(/isis/citation/CBB000950316/)
Book
Roberto Pieraccini;
(2021)
AI Assistants
(/isis/citation/CBB406160431/)
Chapter
Brown, Alistair;
(2011)
E-Volutionary Fictions: The Darwin Algorithm in Literature and Computer Games
(/isis/citation/CBB001202034/)
Book
Carl Therrien;
(2019)
The Media Snatcher: PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX
(/isis/citation/CBB709874682/)
Article
Veraart, Frank;
(2011)
Losing Meanings: Computer Games in Dutch Domestic Use, 1975--2000
(/isis/citation/CBB001231723/)
Article
Prud'homme, Julien;
(2010)
“Professional Techs”: Machines, Technical Skills and Professional Aspirations in Hearing Prosthetics and Respiratory Care in Quebec, 1950--1990
(/isis/citation/CBB001211525/)
Article
Bromley, Allan G.;
(2000)
Babbage's Analytical Engine Plans 28 and 28a-The Programmer's Interface
(/isis/citation/CBB000112010/)
Article
Kidwell, Peggy Aldrich;
(2000)
The Adding Machine Fraternity at St. Louis: Creating a Center of Invention, 1880-1920
(/isis/citation/CBB000111236/)
Article
Sumner, James;
Gooday, Graeme J. N.;
(2008)
Introduction
(/isis/citation/CBB001023038/)
Article
Juliano Marcal Lopes;
Patrícia Marrone;
Sergio Luiz Pereira;
Eduardo Mario Dias;
(September 2019)
Health 4.0: Challenges for an Orderly and Inclusive Innovation
(/isis/citation/CBB231920732/)
Book
Gillies, James;
Cailliau, Robert;
(2000)
How the Web was Born
(/isis/citation/CBB000102645/)
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