Show
50 citations
related to Video games
Show
50 citations
related to Video games as a subject or category
Description Term used during the period 2002-present
Book
Henry Lowood; Raiford Guins
(2024)
Debugging Game History: A Critical Lexicon.
(/isis/citation/CBB803164360/)
Article
Ludovico Rella
(2024)
Close to the metal: Towards a material political economy of the epistemology of computation.
Social Studies of Science
(pp. 3-29).
(/isis/citation/CBB234641797/)
Article
Tore Olsson
(2023)
Teaching History with Video Games.
American Historical Review
(pp. 1755-1775).
(/isis/citation/CBB262580724/)
Book
Henry Lowood; Raiford Guins
(2023)
Replayed: Essential Writings on Software Preservation and Game Histories.
(/isis/citation/CBB729197581/)
Article
Gabriele Gramelsberger
(2023)
Künstliche Intelligenz, Computerspiele und Sozialität (Artificial intelligence, computer games and sociality.).
Acta Historica Leopoldina
(pp. 21-37).
(/isis/citation/CBB451398890/)
Book
Tom Tyler
(2022)
Game: Animals, Video Games, and Humanity.
(/isis/citation/CBB876699613/)
Book
Lu Zhouxiang
(2022)
A History of Competitive Gaming.
(/isis/citation/CBB426639178/)
Article
Denise Tsang
(Autumn 2021)
Innovation in the British Video Game Industry since 1978.
Business History Review
(pp. 543-567).
(/isis/citation/CBB158141385/)
Book
Melanie Swalwell
(2021)
Homebrew gaming and the beginnings of vernacular digitality.
(/isis/citation/CBB632809359/)
Book
Bo Ruberg
(2020)
The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games.
(/isis/citation/CBB824098250/)
Book
Anne Ladyem McDivitt
(2020)
Hot tubs and Pac-Man: gender and the early video game industry in the United States (1950s-1980s).
(/isis/citation/CBB174692093/)
Book
Raiford Guins
(2020)
Atari design: Impressions on coin-operated video game machines.
(/isis/citation/CBB257780600/)
Article
Simone Kriglstein
(2020)
Die Zukunft des digitalen Spiels: Trends der Spieleforschung in Mensch-Maschine-Interaktion. (The Future of Digital Gaming: Trends in Human-Computer Interaction Game Research.).
Blätter für Technikgeschichte
(pp. 57-76).
(/isis/citation/CBB413234648/)
Article
Stina Attebery
(2020)
Oil, Water, Lightning: Indigenous Posthumanism and Energy Futures in Elizabeth LaPensée's Thunderbird Strike.
American Quarterly
(pp. 697-717).
(/isis/citation/CBB762888853/)
Book
Aaron A. Toscano
(2019)
Video Games and American Culture: How Ideology Influences Virtual Worlds.
(/isis/citation/CBB887172340/)
Book
Anna McFarlane; Lars Schmeink; Graham Murphy
(2019)
The Routledge Companion to Cyberpunk Culture.
(/isis/citation/CBB960721928/)
Book
Benjamin Nicoll
(2019)
Minor Platforms in Videogame History.
(/isis/citation/CBB879565290/)
Article
Lorenzo Servitje
(2019)
Gaming the Apocalypse in the Time of Antibiotic Resistance.
Osiris: A Research Journal Devoted to the History of Science and Its Cultural Influences
(pp. 316-337).
(/isis/citation/CBB410779509/)
Article
Will Slocombe
(2019)
Playing Games with Technology: Fictions of Science in the Civilization Series.
Osiris: A Research Journal Devoted to the History of Science and Its Cultural Influences
(pp. 158-174).
(/isis/citation/CBB467138513/)
Book
David T. Courtwright
(2019)
The Age of Addiction: How Bad Habits Became Big Business.
(/isis/citation/CBB299644679/)
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