Concept ID: CBA000120303

Video games

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Show 50 citations related to Video games as a subject or category


Description Term used during the period 2002-present

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Book Henry Lowood; Raiford Guins (2024)
Debugging Game History: A Critical Lexicon. (/isis/citation/CBB803164360/) unapi

Article Ludovico Rella (2024)
Close to the metal: Towards a material political economy of the epistemology of computation. Social Studies of Science (pp. 3-29). (/isis/citation/CBB234641797/) unapi

Article Tore Olsson (2023)
Teaching History with Video Games. American Historical Review (pp. 1755-1775). (/isis/citation/CBB262580724/) unapi

Book Henry Lowood; Raiford Guins (2023)
Replayed: Essential Writings on Software Preservation and Game Histories. (/isis/citation/CBB729197581/) unapi

Article Gabriele Gramelsberger (2023)
Künstliche Intelligenz, Computerspiele und Sozialität (Artificial intelligence, computer games and sociality.). Acta Historica Leopoldina (pp. 21-37). (/isis/citation/CBB451398890/) unapi

Book Tom Tyler (2022)
Game: Animals, Video Games, and Humanity. (/isis/citation/CBB876699613/) unapi

Book Lu Zhouxiang (2022)
A History of Competitive Gaming. (/isis/citation/CBB426639178/) unapi

Article Denise Tsang (Autumn 2021)
Innovation in the British Video Game Industry since 1978. Business History Review (pp. 543-567). (/isis/citation/CBB158141385/) unapi

Book Melanie Swalwell (2021)
Homebrew gaming and the beginnings of vernacular digitality. (/isis/citation/CBB632809359/) unapi

Book Bo Ruberg (2020)
The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games. (/isis/citation/CBB824098250/) unapi

Book Anne Ladyem McDivitt (2020)
Hot tubs and Pac-Man: gender and the early video game industry in the United States (1950s-1980s). (/isis/citation/CBB174692093/) unapi

Book Raiford Guins (2020)
Atari design: Impressions on coin-operated video game machines. (/isis/citation/CBB257780600/) unapi

Article Simone Kriglstein (2020)
Die Zukunft des digitalen Spiels: Trends der Spieleforschung in Mensch-Maschine-Interaktion. (The Future of Digital Gaming: Trends in Human-Computer Interaction Game Research.). Blätter für Technikgeschichte (pp. 57-76). (/isis/citation/CBB413234648/) unapi

Article Stina Attebery (2020)
Oil, Water, Lightning: Indigenous Posthumanism and Energy Futures in Elizabeth LaPensée's Thunderbird Strike. American Quarterly (pp. 697-717). (/isis/citation/CBB762888853/) unapi

Book Aaron A. Toscano (2019)
Video Games and American Culture: How Ideology Influences Virtual Worlds. (/isis/citation/CBB887172340/) unapi

Book Anna McFarlane; Lars Schmeink; Graham Murphy (2019)
The Routledge Companion to Cyberpunk Culture. (/isis/citation/CBB960721928/) unapi

Book Benjamin Nicoll (2019)
Minor Platforms in Videogame History. (/isis/citation/CBB879565290/) unapi

Article Lorenzo Servitje (2019)
Gaming the Apocalypse in the Time of Antibiotic Resistance. Osiris: A Research Journal Devoted to the History of Science and Its Cultural Influences (pp. 316-337). (/isis/citation/CBB410779509/) unapi

Article Will Slocombe (2019)
Playing Games with Technology: Fictions of Science in the Civilization Series. Osiris: A Research Journal Devoted to the History of Science and Its Cultural Influences (pp. 158-174). (/isis/citation/CBB467138513/) unapi

Book David T. Courtwright (2019)
The Age of Addiction: How Bad Habits Became Big Business. (/isis/citation/CBB299644679/) unapi

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