Show
43 citations
related to Computer games
Show
43 citations
related to Computer games as a subject or category
Description Term used during the period 2002-present
Book
Henry Lowood; Raiford Guins
(2024)
Debugging Game History: A Critical Lexicon.
(/isis/citation/CBB803164360/)
Article
Jérémie LeClerc
(2024)
Gaming in the Dark: Colossal Cave Adventure, Kentucky Route Zero, and the Racial Imaginary of the Mammoth Cave System.
Configurations: A Journal of Literature, Science, and Technology
(pp. 233-256).
(/isis/citation/CBB717268698/)
Article
Tore Olsson
(2023)
Teaching History with Video Games.
American Historical Review
(pp. 1755-1775).
(/isis/citation/CBB262580724/)
Book
Henry Lowood; Raiford Guins
(2023)
Replayed: Essential Writings on Software Preservation and Game Histories.
(/isis/citation/CBB729197581/)
Article
Gabriele Gramelsberger
(2023)
Künstliche Intelligenz, Computerspiele und Sozialität (Artificial intelligence, computer games and sociality.).
Acta Historica Leopoldina
(pp. 21-37).
(/isis/citation/CBB451398890/)
Book
Lu Zhouxiang
(2022)
A History of Competitive Gaming.
(/isis/citation/CBB426639178/)
Book
Melanie Swalwell
(2021)
Homebrew gaming and the beginnings of vernacular digitality.
(/isis/citation/CBB632809359/)
Chapter
Luiz Adolfo Andrade
(2021)
It is More "Pokemón" than "Go"? New Mobilities Paradigm in Locative Games.
In: Brazilian Mobilities.
(/isis/citation/CBB509581410/)
Book
Raiford Guins
(2020)
Atari design: Impressions on coin-operated video game machines.
(/isis/citation/CBB257780600/)
Article
Simone Kriglstein
(2020)
Die Zukunft des digitalen Spiels: Trends der Spieleforschung in Mensch-Maschine-Interaktion. (The Future of Digital Gaming: Trends in Human-Computer Interaction Game Research.).
Blätter für Technikgeschichte
(pp. 57-76).
(/isis/citation/CBB413234648/)
Article
Rahul Singh; Ankur Ravindra Bodhe; Pranav Kanuparthi; et al.
(December 2019)
From Classification to Definition: The Changing Nature of Human Adjudication.
IEEE Technology and Society Magazine
(pp. 55-62).
(/isis/citation/CBB509839755/)
Article
Sherri Sheu
(October 2019)
“Bring the Lake to Your Living Room”: Video Game Nature and the Meanings of Digital Ecologies.
Environmental History.
(/isis/citation/CBB081927021/)
Article
Will Slocombe
(2019)
Playing Games with Technology: Fictions of Science in the Civilization Series.
Osiris: A Research Journal Devoted to the History of Science and Its Cultural Influences
(pp. 158-174).
(/isis/citation/CBB467138513/)
Book
Carl Therrien
(2019)
The Media Snatcher: PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX.
(/isis/citation/CBB709874682/)
Article
Ben Kenwright
(December 2018)
Virtual Reality: Ethical Challenges and Dangers.
IEEE Technology and Society Magazine
(pp. 20-25).
(/isis/citation/CBB419711399/)
Article
Ben Falchuk; Shoshana Loeb; Ralph Neff
(June 2018)
The Social Metaverse: Battle for Privacy.
IEEE Technology and Society Magazine
(pp. 52-61).
(/isis/citation/CBB447859564/)
Article
Shoshana Eilon
(June 2018)
That Dragon, Cancer: Video Game as Art Form.
IEEE Technology and Society Magazine
(pp. 16-17).
(/isis/citation/CBB411352300/)
Book
Jaroslav Švelch
(2018)
Gaming the Iron Curtain: how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games.
(/isis/citation/CBB094976742/)
Book
Colin Milburn
(2018)
Respawn: Gamers, hackers, and technogenic life.
(/isis/citation/CBB049644168/)
Article
Jacqueline Burgess; Christian M. Jones
(2017)
“Is It Too Much to Ask That We’re Allowed to Win the Game?”: Character Attachment and Agency in the Mass Effect 3 Ending Controversy.
Bulletin of Science, Technology & Society
(pp. 146-158).
(/isis/citation/CBB787791720/)
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